A great console port to an already classic shooter.
Intergalactic space-marine sagas are nothing new in gaming, but Halo’s story about a strange ringworld and the aggressive alien Covenant is extremely well constructed and paced. As the Doom Guy doppelganger Master Chief, you’re thawed out of cryogenic sleep to help avert a potential disaster for humanity as the Covenant seek to uncover the mystery of the halo — and you’ve got to beat them to it. You’re not given a weapon for the first few minutes, which is quite unnerving when you have to dodge the Covenant’s attack as they board ship. Gunplay comes in due time, however. And how!
Halo’s namesake combat truly is evolved. In the indoor environments, bland and detail-lite corridors can still be smeared with hundreds of bullet holes, grenade scorch marks, and buckets of alien juices. You’ll craft vistas of utter destruction as you shoot, blast and drive your way through legions of Covenant forces. But it’s the outdoor areas that holds a sort of magic that wasn’t seen since Epic’s magnificent Unreal. Through forests, canyons, swamps, and colorful (even beautiful) fields more suited to vacationing than alien onslaught, you’ll grab any weapon you can find and lay the smack down.
Better yet, to cover the large expanses of ground in these areas, you get to commandeer some very cool vehicles. The ATV Warthog has space for one AI marine to ride shotgun while you drive and another to man the mounted gun on the back. The mouse-only control of the Warthog isn’t quite optimal (you can only drive where you look), but soon enough you’ll be leaving a trail of roadkill in your wake, and if you’ve kept your pals alive, they’ll handle themselves effectively in the other seats.
Hey Guys In this video I'm Going to show you How to Get Cheats In Halo: Combat Evolved!! But This will work only in Full/complete version!. Dedicated Server Commands The following commands can be issued in the dedicated server console: cls Clear the console text. Help command Tell you about the command. Bob dylan and the band basement tapes torrent. Quit Quit Halo for the PC dedicated server. Svban player name or index Ban the player with the given name or index. Yes it does svbanpenalty time1 time2 time3 time4.
Halo Combat Evolved Console Commands List
For one fleeting level, you’ll also drive a Scorpion tank that gives you control of the powerful main gun plus an erratic machine gun (the main gun fired with the left mouse button, the machine gun with the right — it’s easy to pick up). Again, squadmates can join in, jumping onto the sides of the tank and picking off targets at will. You’ll also take to the skies in the zippy Ghost and powerful Banshee — aerial vehicles that are not only plain cool to futz around with, but which also open up some entertaining level design, with you even flying hundreds of feet in the air to reach new objectives.
Cortana, your in-helmet holographic helper, provides directions and makes it almost impossible to get lost. Inside the various structures, accessible doors are always conveniently bordered in white or green, funneling your forward progress.
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My major criticism of Halo is in the interior areas. Those bland wall details become so much more apparent when the layouts of the buildings are repeated several times. Door, corridor, go left, go right. Repeat. Repeat again…and again…and again. This repetition is in stark contrast to the varied, stylish outdoor segments; it’s a true relief when an in-engine cut-scene tells you that you’ll be fighting outside. And Halo is never short on surprises. A key turning point in the middle of the game (the arrival of The Flood) has sufficient impact to change your whole tactical approach to mass combat situations — suddenly enemies are appearing out of holes in the walls, floors, anywhere.
The style of battle changes throughout. Sometimes ammo conservation is a serious consideration, given that you can carry only two weapons at a time, though you can pick up the dropped arsenal of any creature. Other times you’ll be packing the biggest weapons you can find, slinging every grenade you pick up and barely releasing your trigger finger. The game catches you and makes you stick with it to the end. The conclusion — a timed countdown level that’s perfectly executed — is one of the most entertaining thrill rides you’ll experience in a computer game.
System Requirements: Pentium III 500 MHz, 128 MB RAM, 32 MB Video, Win98
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Halo Combat Evolved Console Commands 2
Clears the console screen text. Text will also automatically clear after the console has been closed for 5 seconds. USAGE: 'cls'. |
Used to connect to a server using Direct IP. USAGE: 'connect <IPAddress>:<Port><password>'. EXAMPLE: 'connect 1.2.3.4:5678 sniper' will connect to the server at IP Address 1.2.3.4, running off of port 5678, using password 'sniper'. If there is no password, then just forget about the password part. Personally, I'd just use the Direct IP option in the Multi-Player screen because it's faster. |
Used to disconnect from a server. Once again, using the menus would me much faster. USAGE: 'disconnect'. |
Gives you help on a command. USAGE: 'help <command>'. EXAMPLE: 'help sv_players' would give you a few lines on how to use sv_players. Not all commands have a help 'screen'. |
Used to change the mouse acceleration. USAGE: 'mouse_acceleration <number>'. EXAMPLE: 'mouse_acceleration 3' sets acceleration to 3. Personally, I don't notice a difference if it's on 0 or 5. |
Exits Halo and brings you back to the desktop. USAGE: 'quit'. |
Displays a frame rate counter with current, average, maximum, minimum, and dropped percentages. USAGE: 'rasterizer_fps <true/false or 1/0>'. EXAMPLE: 'rasterizer_fps 1' turns on the display. NOTE: You can also press Ctrl+F12 to display a different frame rate counter if you don't have the console, or just don't feel like typing. |
Ahh, rcon. The wonderful command that lets you be the admin of someone else's server. USAGE: 'rcon <password><command>'. See our rcon guide for more details. All commands listed on this page are also usable via rcon, including kicking and banning. |
Toggles the 'ding' you hear when you hit someone on or off. USAGE: 'should_play_multiplayer_hit_sound true/false or 1/0'. EXAMPLE: 'should_play_multiplayer_hit_sound 0' will turn off the ding. |
Used to ban people. There are two ways of using this command. You can either use the number method, described in our guide, or you can use the name method, which is simply replacing the number with their name. NOTE: As far as I know, if you use the name method, you must use proper case. USER and UsEr would be 2 different people. When a person is banned, they are banned until either the time values specified expire (they will still be in the banlist, but will be able to join), or you manually un-ban them. See our guide that I linked to earlier for more detailed instructions. |
Used in conjunction with sv_tk_ban, sv_tk_grace, and sv_tk_cooldown. Used to determine the length of time someone is banned for their 1st, 2nd, 3rd, 4th, and 5th or higher offences for getting auto-banned from Team Killing too much. USAGE: 'sv_ban_penalty <1st offense><2nd offense><3rd offense><4th offense>'. EXAMPLE: 'sv_ban_penalty 1s 2s 3s 4s' would ban the person for one second, then they can come back into the server. If they get auto-banned again, they will be banned for two seconds before they can come back in, and continuing until their 5th auto-ban, at which time they are banned permanantly until you manually unban them (see sv_unban). If you only want to give then one second chance, then you would only specify a value for the 1st offense, and the game will automatically set the 2nd offense as 'indefinite'. |
Displays all users currently banned, how many times they have been banned, and an ID number used when un-banning. USAGE: 'sv_banlist'. |
Specifies the file that Halo reads from/writes to when people get banned, or to see if someone is already banned when they try to join. USAGE: 'sv_banlist_file <file name not including the .txt extension>'. EXAMPLE: 'sv_banlist_file red' will change the file name to 'bannedred.txt'. NOTES: No matter what you put as the file name, it will always have 'banned' at the beginning, and .txt at the end. Also, you are unable to change the path of the file. It will always be located in your My Documents folder. |
Ends the game, displayes the Carnage Report, and allows you to start another game. USAGE: 'sv_end_game'. |
Changes the friendly fire setting. USAGE: 'sv_friendly_fire 0/1/2/3>'. 0=whatever the setting is in the gametype; 1=friendly fire off; 2=shields only; 3=friendly fire on. EXAMPLE: 'sv_friendly_fire 2' will set friendly fire to shields only. NOTE: Whatever this is set to will override the setting in the gametype. |
Displays all gametypes available for you to make a server with. These names are used in conjunction with sv_map and sv_mapcycle. USAGE: 'sv_gamelist'. |
Used to kick people. When this command is used, the victim of the kick can freely rejoin whenever he/she wants. USAGE: 'sv_kick <name or number>'. The players' numbers are acquired from using sv_players. |
Used to change maps. USAGE: 'sv_map <map name><gametype name>'. EXAMPLE: 'sv_map bloodgulch slayer' will change to Blood Gulch using the Slayer gametype. If the map name or gametype name includes spaces, put it in quotes. Get map names from sv_maplist and gametype names from sv_gamelist. |
DEDICATED SERVERS ONLY! Used to go to the next map in the map cycle. USAGE: 'sv_map_next'. |
Restarts the current map. Unless you are running a dedicated server, I find the ESC -> Game Options -> Restart Game to be much quicker. USAGE: 'sv_map_reset'. |
DEDICATED SERVERS ONLY! Displays the current map cycle. Also displays an ID number used when using sv_mapcycle_del. USAGE: 'sv_mapcycle'. |
DEDICATED SERVERS ONLY! Adds a map to the map cycle. USAGE: 'sv_mapcycle_add <map name><gametype>'. Get the map name from sv_maplist and gametype names from sv_gamelist. If the map name or game type name includes spaces, put it in quotes. |
DEDICATED SERVERS ONLY! Begins the current map cycle. USAGE: 'sv_mapcycle_begin'. |
DEDICATED SERVERS ONLY! Removes a map from the map cycle. USAGE: 'sv_mapcycle_del <ID Number>'. Get the ID number from sv_mapcycle. |
DEDICATED SERVERS ONLY! Sets the amount of seconds to allow the Carnage Report to remain on the screen. Set to 0 to close the server after the current game is over. USAGE: 'sv_mapcycle_timeout <time in seconds>'. |
Displays all available maps for you to use. USAGE: 'sv_maplist'. |
Sets the number of max players able to join the game. Changes to this value take effect immediately. USAGE: 'sv_maxplayers 1-16'. EXAMPLE: 'sv_maxplayers 5' will set max players to 5. |
DEDICATED SERVERS ONLY! Sets the server name. If the name includes spaces, put it in quotes. Maximum length is 63 characters. USAGE: 'sv_name <name>'. EXAMPLE: 'sv_name hello' will change the server name to 'hello'. |
DEDICATED SERVERS ONLY! Sets the server password. Maximum 8 characters. If the password includes spaces, put it in quotes. USAGE: 'sv_password <password>'. EXAMPLE: 'sv_password green' will set the server password to 'green'. |
Displays a list of all players currently in the server, along with their ping, score, number of times they TKed, the time until one TK is removed (see sv_tk_cooldown), and an ID Number used when kicking or banning. USAGE: 'sv_players'. |
DEDICATED SERVERS ONLY! Used to set whether or not the server shows up in the GameSpy server list. Used before the map cycle begins. USAGE: 'sv_public 1/0'. EXAMPLE: 'sv_public 0' hides the server. A similar way of using this in a hosted server, would be to make a LAN game, then people need to use Direct IP to join. |
Sets the rcon passowrd. Maximum 8 characters. USAGE: 'sv_rcon_password <password>'. EXAMPLE: 'sv_rcon_password yellow' will set the password to 'yellow'. |
Used in Assault gametypes. Normally, when the timer runs out, and someone is holding the flag, the timer will remain at :00 until that person with the flag drops the flag, or scores. Turn this on to force the flag to reset when the timer runs out, even if someone is holding the flag. USAGE: 'SV_SINGLE_FLAG_FORCE_RESET 1/0'. EXAMPLE: 'SV_SINGLE_FLAG_FORCE_RESET 1' turns this on, and forces the flag to reset when the timer runs out. |
Displays the status of the server. On a dedicated server, this will automatically display every 15 seconds. On a hosted game, even though it says it is a dedicated server, it's not. USAGE: 'sv_status'. |
Sets the time limit for a game. This setting overrides the setting in the gametype. Maximum time is 599 minutes. USAGE: 'sv_timelimit <time in minutes>'. EXAMPLE: 'sv_timelimit 60' will make the next game have a time limit of 1 hour (60 minutes). |
Number of Team Killing 'points' needed until that person gets automatically banned. USAGE: 'sv_tk_ban <number>'. EXAMPLE: 'sv_tk_ban 5' will set the server to automatically ban someone after they reach 5 'points'. |
Used to determine how many seconds before one Team Killing 'point' is removed from a person's record. USAGE: 'sv_tk_cooldown <number>'. EXAMPLE: 'sv_tk_cooldown 60' will make it so that every 60 seconds, one 'point' will be removed from a person's record, |
Used to set a grace period that any one person will be able to get a Team Killing 'point'. USAGE: 'sv_tk_grace <number>'. EXAMPLE: 'sv_tk_grace 5' will only allow any one person to get one 'point' for every 5 seconds. Should the player Team Kill again before this 5 seconds expires, they will not acquire another 'point'. |
Used to unban someone. USAGE: 'sv_unban <ID Number>'. Get the ID number from sv_banlist. EXAMPLE: 'sv_unban 4' will unban whoever has the ID Number of 4. |